

In the first game, most plot points indicate that America isn't even involved in the war Word of God reveals that they didn't officially involve themselves until the European Allies were already about to win it.All Allied nations receive fair representation. America Saves the Day: Played with, as this is often averted, inverted, or subverted.Furthermore, the game was meant to be a prequel to the Tiberium series, while its sequels take place in further alternate timelines due to more time travel. Alternate History: Red Alert being the result of Hitler's removal from the timeline.All Your Base Are Belong to Us: An engineer raid in any of the games can easily see half your enemy's base fall to you in one fell swoop.All There in the Manual: The novelization, game manuals, various developer blogs, in-game database entries, and official website provide information that wouldn't be revealed during the cutscenes or gameplay.Similarly, one of the major themes surrounding Red Alert 2 questions what would happen if Soviet Psionics research yielded results.
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The Red Alert series uses Tesla coils in ways that were once thought possible.They become more American-centric in the second game, as US mainland is invaded by the Soviets. Tanks in Aftermath, Terrorists and Demolition Trucks in 2, and Yari Minisubs in 3 Please add tropes relating to one specific game to that game's page. Please note that this page is for tropes that cover multiple games in the Red Alert series.
